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ZombieCity

About the game

ZombieCity is a project consistent of creating a AI based Game made with Unity3D.

You play the roll of a zombie commander and you must build different buildings to organize your troops and end with the military forces that are the last defensive forces of the humans.

This game has been done in the Artificial Intelligence subject in the 3rd year of the Game Design and Development grade of CITM (UPC).

Team Members

Sergio Gómez Roldán:

Manel Mourelo Montero:

Evolution

We started the game programming simple Steering Behaviours that combined allowed us to have all the entities moving through the map. Once we had all the entities moving, we passed its behaviours to Behaviour Trees (using NodeCanvas), so we could manage them in an easier way. Once it was all implemented, we began to add sounds particles and menus to the game, so it could be easier to understand what was happening.

Normal Zombie and Ranged Zombie BT

"Ranged+NormalBT"

With this tree this zombies will search a random barricade, when their approach to another barricade they will attack it, and then all the soldiers around an area.

Suicide Zombie BT

"SuicideBT"

This zombie will go to the closest barricade he can found and explode making AOE damage.

Tank Zombie BT

"TankBT"

The tank will do the same as the normal and ranged but only with barricades, so they will never attack a soldier.

Soldier BT

"Soldier"

The soldier will go to their position to guard and in the night they will shoot all the zombies that come.

Builder BT

"BuilderBT"

The builder function is to go to the barricades that are not destroyed and repair them.

Gameplay

Here you can see a short video gameplay of the game.

Controls

CAMERA CONTROLS

CONTROLS

License

ZombieCity is under the MIT License

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.